AI Insights · Timothy · January 2024
Top 5 3D Anime Games on Android in Romania, Q4 2023
Explore the performance metrics of the top 5 3D anime games on Android in Romania during Q4 2023, including downloads, revenue, and weekly active users.
In Q4 2023, the top 5 3D anime games on the Android platform in Romania showcased varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared:
Hero Clash: Playtime Go by Glaciers Game saw a significant rise in revenue, starting from $32 in early October and peaking at $622 in the week of November 6. The game maintained a steady revenue stream, closing the quarter with $539 in the last week of December. Downloads showed an initial surge, reaching over 13K in mid-October, then fluctuating before ending the quarter with 7K downloads. Weekly active users mirrored this trend, starting at 237 and peaking at 8K in early October, then stabilizing around 5.7K by the end of December.
Master League - Screw Puzzle from Iceberg Game had stable revenue, beginning at $1.9K and peaking at $3.4K in mid-December. Downloads were erratic, with a notable spike to 9.3K in mid-October but dropping to zero in December. Weekly active users started at 7.8K, peaking at 12.5K in mid-October, and then gradually declining to 2.8K by the end of December.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a robust revenue, starting at $4.5K and peaking at $6.3K in mid-December. Downloads were consistent, averaging around 1K per week, with a spike to 2.1K in mid-December. The game retained a strong weekly active user base, starting at 27.4K and ending at 26.8K.
Black Clover M from Garena International II, launched in late November, saw its revenue grow from $1.1K to $3.1K by mid-December. Downloads were highest at launch with 6.2K and then stabilized around 1.5K. Weekly active users started at 5.2K, slightly declining to 3.6K by the end of December.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. experienced fluctuating revenue, peaking at $3.8K in early October and ending at $3K in the last week of December. Downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at 1.2K. Weekly active users remained steady, starting at 9.6K and closing the quarter at 10.6K.
These insights highlight the dynamic nature of the mobile gaming market in Romania. For more detailed analytics and insights, visit Sensor Tower.